Book Image

Learning Unity 2D Game Development by Example

By : Venita Pereira
Book Image

Learning Unity 2D Game Development by Example

By: Venita Pereira

Overview of this book

<p>If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book.</p> <p>Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.</p> <p>By the end of this book, you will not only have created several small games, but you will also have the opportunity to put all your new-found knowledge into creating and deploying a larger, full game.</p>
Table of Contents (17 chapters)
Learning Unity 2D Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Output types


The main output types in games are as follows:

  • Visual output

  • Audio output

  • Controller vibration

Unity supports all three.

Visual output

The Head-Up Display (HUD) is the gaming term for the game's Graphical User Interface (GUI) that provides all the essential information as visual output to the player as well as feedback and progress to the player as shown in the following image:

HUD, viewed June 22, 2014, http://opengameart.org/content/golden-ui

Other visual output includes images, animations, particle effects, and transitions.

Audio

Audio is what can be heard through an audio output, such as a speaker, to provide feedback that supports and emphasizes the visual output and, therefore, increases immersion. The following image displays a speaker:

Controller vibration

Controller vibration provides feedback for instances where the player collides with an object or environmental feedback for earthquakes...