Book Image

Learning Unity 2D Game Development by Example

By : Venita Pereira
Book Image

Learning Unity 2D Game Development by Example

By: Venita Pereira

Overview of this book

<p>If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book.</p> <p>Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.</p> <p>By the end of this book, you will not only have created several small games, but you will also have the opportunity to put all your new-found knowledge into creating and deploying a larger, full game.</p>
Table of Contents (17 chapters)
Learning Unity 2D Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adding audio


For the first time, we will be adding audio to our game. We will add sound effects for Space Buddy's jumps that will play each time he jumps on a platform as well as a sound effect when he dies and when he enters the UFO beam successfully, completing the level.

To add the sound effects, let's execute the following steps:

  1. Add a folder to Assets within the Project Browser and name it Audio.

  2. Download the audio wave file spin_jump.wav from the following URL:

    http://soundbible.com/1898-Spin-Jump.html

  3. Drag the audio file into the Audio folder.

  4. If we click on the imported audio asset file, we can select whether it is a 3D sound (sound manipulated to appear as if it is originating within a specific point in 3D space) or not, as well as its compression settings and therefore file size. When creating games for mobile platforms for instance, we need to keep files compressed and small in size. This does have a minimal effect on the audio quality. For a few very short sound effects, native ...