Book Image

Learning Unity 2D Game Development by Example

By : Venita Pereira
Book Image

Learning Unity 2D Game Development by Example

By: Venita Pereira

Overview of this book

<p>If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book.</p> <p>Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.</p> <p>By the end of this book, you will not only have created several small games, but you will also have the opportunity to put all your new-found knowledge into creating and deploying a larger, full game.</p>
Table of Contents (17 chapters)
Learning Unity 2D Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Font style


To edit the font that displays on our HUD, we add the following line of script to the Spongy.js script at the very top of the script alongside the other variables:

Var myStyle: GUIStyle;

When we click on the Spongy GameObject, we should get the following in the Inspector:

When clicking on the My Style drop-down list, there are many sub-attributes that we can edit in order to create our own font style. For instance, we can change the timer's color from black to red by going to Normal | Text Color and selecting red.

We can also make the font bigger by setting the Font Size option to 20.

To apply it to the timer so that the changes only affect the Timer HUD, we add myStyle to the existing timer GUI.Box that we have already created, as shown in the following script:

GUI.Box (Rect (10,10,100,30), "Time: "+Time.time, myStyle);