Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

UI Canvas

Every UI element you create must be a child of a UI Canvas. To see a list of all UI elements you can create within Unity, select Create | UI from the Hierarchy window, as shown in the following screenshot:

Every one of the UI items highlighted in the preceding screenshot are renderable UI items and must be contained within a Canvas to render. If you try to add any of those UI elements to a scene that does not contain a Canvas, a canvas will automatically be added to the scene, and the item you attempted to create will be made a child of the newly added Canvas. To demonstrate this, try adding a new UI Text element to an empty scene. You can do so by selecting Create | UI | Text.

This will cause three new items to appear in the Hierarchy list: Canvas, Text, and Event System, where the Text is a child of the Canvas.

Now that you have a Canvas in your scene, any new UI...