Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

UI Image

You can create a new UI Image object using Create | UI | Image:

The UI Image object contains the Rect Transform and Canvas Renderer components as well as the Image component.

Image component

The first setting on the Image component is the Source Image property, which represents the sprite that will be rendered. The Color property represents the base color of the sprite being rendered. Leaving the color at white will make the image appear exactly as the sprite, but changing the color will add a tinted color overlay to the image. You can also change the transparency of the image by reducing the alpha value. The Material property allows you to add a material to the image. The Raycast Target property works the same way...