Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

Examples

For the first three examples in this chapter, we will momentarily step away from the scene we have been working on to build a new scene that will allow us to experiment with button navigation and scene loading. We'll then pick up where we left off with our scene from Chapter 4, The Event System and Programming for UI, to add some buttons to our scene.

Navigating through Buttons and using First Selected

We’ll build out a faux start screen that appears as follows:

Most of these buttons will be dummy buttons, but we will set up the Play button in the next example to load the scene we have been working on.

To give us the ability to experiment with button navigation, we'll assign an Explicit navigation...