Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

Layout Element

The Layout Element component allows us to specify a range of size values of an object if it is being sized with an automatic layout. If the parent object tries to size it outside of these preferences, the Layout Element will override any sizing information being sent from the parent object.

To add a Layout Element component to a UI object, select Add Component | Layout | Layout Element from within the object's Inspector. The Layout Element has the following properties:

To use these properties, you first select their checkboxes to enable them; boxes will become available so that you can enter your desired values:

Ignore Layout

The Ignore Layout property can be used to have the object ignored by any automatic...