Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

Fitters

There are two fitter layout components. These components make the Rect Transform of the object on which they are attached fit within a specified area.

Content Size Fitter

The Content Size Fitter component allows you to force the size of the parent to fit around the size of its children. This fitting can be based on the minimum or preferred size of the children.

To add a Content Size Fitter component to a UI object, select Add Component | Layout | Content Size Fitter from within the object's Inspector. The Content Size Fitter component has the following properties:

You can choose the following properties for the Horizontal Fit and the Vertical Fit:

If the Unconstrained property is selected, Content Size Fitter...