Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

UI Toggle

The UI Toggle object is an interactable checkbox with a label.

To create a UI Toggle, select Create | UI | Toggle. By default, a UI Toggle has two children: a Background and a Label. The Background also has a child, a Checkmark.

The Background child is a UI Image that represents the "box" in which the Checkmark UI Image appears. The Label is a UI Text object.

If you want to change the appearance of the box and checkmark, you change the source images of the Image components on the Background and Checkmark children, respectively.

Toggle component

The parent Toggle object has a Toggle component. The Toggle component looks very similar to the Button component and has many of the same properties. As you&apos...