Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

Summary

Now we know all sorts of techniques for laying out our UI elements. The information covered in this chapter, and the last one, has provided enough tools to create almost any UI layout that you can imagine.

In this chapter, we discussed the following topics:

  • Using Layout Group components to automatically space, position, and align a group of UI objects
  • Using the Layout Element component, the Content Size Fitter component, and Aspect Ratio Fitter component to resize UI elements
  • How to set up a horizontal HUD selection menu
  • How to set up a grid inventory

In the next chapter, we will learn how to access UI components via code and how to use the Event System to allow the player to interact with the UI objects.