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  • Book Overview & Buying Mastering UI Development with Unity
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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
4.5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

4.5 (4)
By: Dr. Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)
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Event Trigger

The Event Trigger component can be attached to any UI (or non-UI) element to allow the object to receive events. Some of the UI elements are preconfigured to intercept specific events. For example, buttons have the onClick event. However, if you'd like to add an event to an object that either isn't already set up to receive events or you want it to receive different events, you can attach an Event Trigger component to the GameObject.

You can attach an Event Trigger component by selecting Add Component | Event | Event Trigger.

One caveat of using the Event Trigger component is that the object it is attached to receives all the events, not just the ones you added. So, even if you don't tell the object what to do with the specified event, it will receive that event and acknowledge that the event occurred—it just won't do anything in response...

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Mastering UI Development with Unity
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