Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

Examples

We will continue to work on the UI we have been building for the last two chapters. To help organize the project, duplicate the Chapter3 scene that you created in the last chapter; it will automatically be named as Chapter4.

Showing and hiding pop-up menus with keypress

So far, we have made two panels that we plan on making pop-ups: Pause Panel from Chapter 2, Canvases, Panels, and Basic Layout and Inventory Panel from Chapter 3, Automatic Layouts. Right now they are both visible in the scene (even though Pause Panel is hidden behind the Inventory Panel). We want them to pop up when we press specific p and i on the keyboard. For demonstration purposes, we'll access the keyboard keys differently for each panel...