Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

UI Panel

The main function of UI Panels is to hold other UI elements. You can create a Panel by selecting Create | UI | Panel. Its important to note that there is no Panel component. Panels are really just GameObjects that have Rect Transform, Canvas Renderer, and Image components. So, really, a UI Panel is just a UI Image with a few properties predefined for it.

By default, Panels start with the Background image (which is just a grey rounded rectangle) as the Source Image with medium opacity. You can replace the Source Image with another image or remove the image entirely.

Panels are very useful when you are trying to ensure that items scale and are appropriately relative to each other. Items that are contained within the same Panel will scale relative to the Panel and maintain their relative position to each other in the process.

We will look at the Image component more thoroughly...