Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

Automatic Layouts

Now that we have the basics of manually positioning, scaling, and aligning UI elements with the Rect Transform and anchors, we can explore how to use automatic layouts. Automatic layouts allow you to group your UI elements so that they will position automatically in relation to each other.

There are quite a few scenarios in which you will want Unity to automatically control the layout of your UI objects. If you are generating UI items via code and a number of items may change, but you still want them to line up, scale, and position properly, you can use automatic layouts. Also, if you want perfectly spaced UI objects, automatic layouts will help you create this perfect spacing without having to do any position calculating yourself. These automatic layouts work well for things like inventory systems aligned in a grid or list.

In this chapter, we will discuss the...