Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

The Event System and Programming for UI

One of the key features of the Unity UI system is the ability to easily program how the UI elements receive interactions from the player via events. The Event System is a robust system that allows you to create and manage events.

In this chapter, we will discuss the following topics:

  • How to access UI elements and their properties via code
  • What the Event System is and how to work with it
  • How to customize input axes with the Input Manager
  • What an Input Module is and which ones are provided by Unity
  • How to use the Event Trigger component to receive events on UI objects
  • What Raycasters are and what types of Raycasters are provided by Unity
  • How to show and hide pop-up panels using keyboard inputs
  • How to pause the game
  • How to create a drag and drop inventory system