Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Mastering UI Development with Unity
  • Table Of Contents Toc
Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
4.5 (4)
close
close
Mastering UI Development with Unity

Mastering UI Development with Unity

4.5 (4)
By: Dr. Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)
close
close

Text, Images, and TextMesh Pro-Text

We've spent some time with UI Text and UI Images already, as they are the most basic graphical UI objects. We discussed them briefly in Chapter 2, Canvases, Panels, and Basic Layouts because it was pretty hard to start laying out UI without having anything to display visually. UI Text and UI Images are also subcomponents of the UI elements we covered in the previous chapters, so we've worked with them at their basic level. Now we will discuss these two UI objects more thoroughly so that we can have more control over our UI Text and UI Images. We will also discuss TextMesh Pro-Text objects and how they allow for even more control of the text in our game.

In this chapter, we will discuss the following topics:

  • Creating UI Text objects and setting their properties
  • Importing fonts into Unity
  • Using markup format with UI Text objects
  • Creating...
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Mastering UI Development with Unity
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon