Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

World Space UI

In Chapter 2, Canvases, Panels, and Basic Layouts, we discussed the three different Rendering Modes you can assign to a Canvas. We’ve used Screen Space-Overlay and Screen Space-Camera, but haven't used World Space yet. As described in Chapter 2, Canvases, Panels, and Basic Layouts, UI rendered in World Space is placed directly in the scene. We've already discussed the properties of the World Space Canvas rendering, so this chapter will just look at when to use it and examples of implementation.

In this chapter, we will discuss the following topics:

  • When to use World Space UI
  • General techniques to consider when working with World Space UI
  • Using World Space Canvases in a 2D game to create status indicators positioned relative to characters
  • Using World Space Canvases to create health bars that hover over enemies' heads in a 3D game
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