Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Title screen

The title screen is the first scene the player will see. When the player dies, the game will return to this scene and allow you to restart.

Scene setup

Start with a Control node and set the Layout to Full Rect.

Add a TextureRect. Set its Texture to res://assets/environment/layers/back.png, Layout to Full Rect, and Stretch Mode to Keep Aspect Covered.

Add another TextureRect, this time with the Texture using res://assets/environment/layers/middle.png and the Stretch Mode set to Tile. Drag the width of the rectangle until it's wider than the screen and arrange it so it covers the bottom half of the screen.

Next, add two Label nodes (Title and Message) and set their Custom Font settings using the same options...