Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
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We learned that visual effects have heavy technical implications through two major sources in Unity: shaders and particles. Taking our time through shaders, we built an example of a material on a 3D object to get the concept down so when we have multiple different scenarios, we can follow how the shader was created. This was done through Shader Graph. After that, we dove into the concept of particles. Shuriken was shown to get a simple understanding of CPU particles and will be used in later chapters to explain the finishing touches. GPU particles are created through VFX Graph; we went over the interface and some vocabulary of VFX Graph so when we use it later, there is an understanding to work off.

Visual effects are a very large topic to master. Mastering these tools takes a long time. Take your time when working through this and fail fast. This will guide you through understanding visual effects.

The next chapter covers the implementation of sound in the game....