Summary
Within this chapter, we went over some deep topics—game design, what options to choose for your first project, and prototyping fundamentals. We went over how you and your team could collaborate in a Word document or a more visual flowchart to bring your game together. The idea here is to make the design’s ideas a reality. Once you’ve done this, you should dig into your first Unity project, choosing which template to work with and utilizing effects that follow the setting of your game concept, such as GPU particles. Finally, we covered prototyping to get your project started and get a sense of whether it conveys the experience to the user that you want it to convey.
In the next chapter, we will begin to look at programming, helping you to bring all your game ideas to life.