The need for a user interface is a double-edged sword. You will need to put user interface features in place for the experience to move forward, but this can also easily distract the player from that experience when not done correctly. There isn’t always a mechanic that can be made to teach players how to interact with the world they are playing in. This can break immersion, which isn’t always bad, but there needs to be an understanding of how one can break this immersion without ruining the experience.
We’re going to talk about the four forms of UI, which are broken down across two defined spaces, Narrative and Internal. Narrative lends itself to UI-driven storytelling, whereas Internal is functional UI within the game world itself.
When reading through the various forms of the user interface, realize that these are not exhaustive explanations and will need to be understood more as a tool to help design the right UI for the experience...