Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
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UI elements

There are common UI elements that are used during any game. Whether it’s the main menu, inventory system, health representation, or a spatial item interaction system, they all serve a single purpose: give the player as much information as possible without directly affecting their immersion too much that it pulls them away from the experience.

In the next few sections, we will cover the topics previously mentioned. These are generalized terms for the user interface and are not supposed to be set in concrete. These are design thoughts following common topics that currently exist for the UI portion of game development.

Use these sections as references for design when thinking about your game projects in the future. We will begin with the main menu; coincidentally, this is the menu that will appear first for your players.

Main menu

When a game menu pops up for the first time after loading the game up, this is the first time the developers get to create...