Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
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Together, we went over several key areas to begin your journey in game development. In this chapter, we laid the foundation for what is to come by going over some fundamental features of three primary topics. For the third dimension, we went over the coordinate system, vectors, cameras, 3D meshes, and the basics of Rigidbody physics and collision detection. This was enough of the basics to allow us to get into Unity concepts, such as assets and GameObjects, followed by scripting in C# and prefab basics. To end this chapter, we went through a virtual tour of the Unity interface—scenes, the hierarchy, inspectors, and the package manager.

In the next chapter, we will be going over design and prototyping fundamentals. This will allow you to follow along while we describe our thought processes for the project being created throughout this book. It will also lay the foundational knowledge for you to follow when you make your own projects, following your completion of...