Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
14
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15
Index

Sound Effects

Sound effects! Sound is the only part of a video game that comes from the real world and makes it into the game. Using microphones, sound designers will record common video game sounds such as voiceovers, music, UI sounds, weapons, and ambient sounds to help bring a game to life! Sound tends to have a very subtle effect on how players perceive a video game’s quality. A good-looking animation in a game can only be as good as its sound.

In this chapter, we will be going over the five elements of selecting or designing sounds. These are Source, Envelope, Pitch, Frequency, and Layering. Understanding these five elements will give you a strong foundation to ensure your sounds fit the overall design of the narrative, character, environment, and mechanics we’ve worked through so far. Then we will go into how to scale these elements in the game engine with our code and mixing! Sounds tell a story on an individual sound effect basis as well as working together...