Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
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Build and Test

At this point in the development journey, we’ve gone through a great amount of work together. We should now have a vertical slice of a game that, so far, we’ve been able to play in the Unity Editor and it’s working. This is wonderful, but are you going to expect your players to download Unity and open the package up, then play it in the editor? I think not! This is where we want to build the game project out into an executable. In this chapter, we will go over how to build your game out so it can be published and tested and ultimately get into the hands of players.

You will learn about:

  • Building from Unity
  • Testing—functional, performance, playtesting, soak, and localization testing
  • User Experience (UX)