Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
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Design and Prototype

Now that we have worked through all of the primary lingo of game development and have a stronger understanding of 3D spaces, we need to talk through the game itself. In this book, we are building a vertical slice—a fully-functional portion of the game. For this chapter, we’re going to go into the beginnings of getting the project going. The main topics include:

  • Game design fundamentals
  • Your first Unity project
  • Prototyping

To begin, let’s start from the top and go over the game design fundamentals in greater detail. Take your time reading through this portion as it’s dense with knowledge nuggets that will take your game to the next level.