Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
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Welcome to Chapter 3! We are going to cover all the basics of C# and how to use it in Unity. We’ll go over the primary chunk of programming knowledge required for most projects. This chapter should serve as a referenceable chapter throughout the rest of the book when we get into scripting in each future chapter. We will first need to begin by ensuring that your computer’s environment is set up to start programming with Unity and then flow into the fundamentals of programming. This chapter will serve as a foundational lynchpin to your Unity projects. Topics include:

  • Setting up the environment
  • Variables
  • Data types
  • Programming logic
  • Methods