Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
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User Interface and Menus

The collection of visual information and components laid out across the screen of a video game is known as the User Interface (UI). An intuitive UI and menu system creates an opportunity for your players to have quality experiences. This interactivity and direct influence of a game’s playable outcome is called player agency. Designing for this agency is crucial to creating an intuitive and successful interactive experience within your game world. This agency allows players to interact with the game’s narrative and engage within that game space accurately.

User interfaces and menu systems throughout your game also provide player affordances. Player affordances are the communication with your player about how to use an object within the game, conveying controls, and navigating your game world from start to finish.

Game menu systems specifically give the player agency over the various modes of gameplay. These gameplay modes signal to a...