Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
1
Part 1 – Understanding the Basics of XR and Unity
4
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
10
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

Building Interactive AR Experiences

Having mastered the basics of crafting and implementing an AR experience in Unity for Android and iOS platforms in Chapter 4, we’ll now embark on the engaging journey of enhancing your AR scenes with intriguing interactions. This chapter will open a whole new world of user experiences for you as we strive to augment reality with utility-based overlays.

Harnessing the robust capabilities of C#, our adventure will take a turn toward creating an innovative AR application tailored to the food industry. This application will revolutionize the way customers make their selections, offering an unprecedented method for placing orders.

As we unravel the creation process of this AR app, you’ll discover how to anchor and scale 3D models in the real world, facilitate user interactions with the elements of your AR app, and comprehend the broad principles to contemplate when architecting your own AR application. This immersive journey will equip...