Book Image

Godot 4 Game Development Cookbook

By : Jeff Johnson
5 (1)
Book Image

Godot 4 Game Development Cookbook

5 (1)
By: Jeff Johnson

Overview of this book

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
Table of Contents (13 chapters)

Importing 3D Assets in Godot 4

In this chapter, we will start by connecting the Blender and FBX2glTF paths to Godot 4 in Editor Settings. We will then import blend files into Godot 4 and see how the models change in Godot when they're updated in Blender. Because Godot does not have FBX support, we will import a FBX2glTF.exe file, which we are going to download from GitHub.

This file is going to change the FBX file into a glTF file so that we can use FBX files. We will also import a glTF file into Godot. Finally, we will use the Import dialog to extract a .tres file from a texture and add that texture to the copy of the glTF file we downloaded previously.

In this chapter, we will cover the following recipes:

  • Importing Blender blend files into Godot 4
  • Importing FBX files into Godot 4
  • Importing glTF files into Godot 4
  • Using the Import dialog