Book Image

Godot 4 Game Development Cookbook

By : Jeff Johnson
5 (1)
Book Image

Godot 4 Game Development Cookbook

5 (1)
By: Jeff Johnson

Overview of this book

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
Table of Contents (13 chapters)

Importing Blender blend files into Godot 4

In this recipe, we will connect the Blender path to Godot 4 in Editor Settings. We will import a blend file into Godot and change the file in Blender to see that the imported file changes in Godot without having to reimport the file.

Getting ready

For this recipe, open Godot 4 and start a new project called Chapter 6. In the Scene tab, click 3D to add a 3D scene. Click on Scene in the main menu next to Project, then select Save Scene As, and name it Blend.

How to do it…

In this recipe, we will start by connecting the Blender path to Godot 4 in Editor Settings:

  1. In the main menu, at the top left of Godot, select Editor | Editor Settings.
  2. On the left, under Filter Settings | FileSystem, click Import.
  3. Click on the folder icon to the far right of Blender 3 Path:

Figure 6.1 – Editor Settings

  1. Select the correct path where you installed Blender 3 and then click the Close button...