Book Image

Godot 4 Game Development Cookbook

By : Jeff Johnson
5 (1)
Book Image

Godot 4 Game Development Cookbook

5 (1)
By: Jeff Johnson

Overview of this book

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
Table of Contents (13 chapters)

Exploring changes with transform tracks

In this recipe, we are going to create a MeshInstance3D node. In the Animation Player, we will animate the 3D mesh using the new 3D Position, Rotation, and Scale tracks.

Getting ready

For this recipe, open Godot 4 and start a new project called Chapter 9. In the Scene tab, click 3D to add a 3D scene. Click on the word Scene in the main menu next to Project, then select Save Scene As, and name it Animation.

How to do it…

First, we will add a MeshInstance3D node and the AnimationPlayer node to our scene:

  1. Left-click on the Node3D node and then left-click the + button in the Scene tab. In the Create New Node window, type mesh in the search box and then select MeshInstance3D to create the node in the scene. Left-click the Create button.
  2. In the Inspector tab, click on <empty> to the right of Mesh and select New BoxMesh.
  3. Left-click on the Node3D node and then left-click the + button in the Scene tab. In the Create...