Book Image

Godot 4 Game Development Cookbook

By : Jeff Johnson
5 (1)
Book Image

Godot 4 Game Development Cookbook

5 (1)
By: Jeff Johnson

Overview of this book

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
Table of Contents (13 chapters)

How to use the Headless mode

In this recipe, we will export the Spawner project that we have worked on so far in this chapter. We use Command Prompt (CMD) to create a headless server for our Spawner project. A headless server is used in multiplayer games where you only need processing done because graphics and sound are not included in a headless server.

Getting ready

For this recipe, we are going to use the Spawner project that we built in the last two recipes to export as a Windows headless server. In the FileSystem tab, right-click on res// and mouse over New. In the drop-down list that appears, left-click on Folder. Name the folder Project.

Click on the Spawner tab and then left-click the Run Project (F5) button located above and to the left of the Inspector tab. In the Please Confirm window, left-click on the Select Current button.

How to do it…

We will start by exporting the Spawner project that we made in the last two recipes:

  1. In the main menu,...