Book Image

Godot 4 Game Development Cookbook

By : Jeff Johnson
5 (1)
Book Image

Godot 4 Game Development Cookbook

5 (1)
By: Jeff Johnson

Overview of this book

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
Table of Contents (13 chapters)

Using Volumetric Fog to enhance your games

In this recipe, we will use Volumetric Fog in the scene from the previous recipe and go through each property and see what they do. Volumetric Fog reacts to light and shadow in real time throughout the scene. It makes your 3D scenes more realistic.

Getting ready

For this recipe, we will use the SDFGI scene that we made in the preceding recipe. You can also download the project from this book’s GitHub repository.

Like the previous recipe, make sure the renderer is set to Forward+.

How to do it…

In this recipe, we will use the same scene from the previous recipe to add Volumetric Fog:

  1. In the Scene tab, click on WorldEnvironment. Then, in the Environment options, click Volumetric Fog in the Inspector area.
  2. To the right of Enabled, click On.
  3. Move the slider of the Density property to the right and left to see its effects. After, click to the left of the slider to return to the default setting of 0.05...