Book Image

Godot 4 Game Development Cookbook

By : Jeff Johnson
5 (1)
Book Image

Godot 4 Game Development Cookbook

5 (1)
By: Jeff Johnson

Overview of this book

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
Table of Contents (13 chapters)

Using the new TileSet editor

In this recipe, we are going to download a hex tileset and bring it into Godot. We will add a TileMap to the Scene tab and then add a TileSet to the TileMap in the Inspector. In the TileSet editor, we will use the Setup tab with the hex file we downloaded to set up the tileset so we can use it to paint with the TileMap.

Getting ready

For this recipe, open Godot 4 and start a new project called Chapter 8. In the Scene tab, click 2D to add a 2D scene. Click on the word Scene in the main menu next to Project and then select Save Scene As and name it TileSet.

How to do it…

We will start by downloading our hex tileset and then adding a TileMap to the Scene tab:

  1. Go to https://opengameart.org/content/hex-tileset-pack and, at the bottom, click on HexTilesetv3.png.
  2. From your Downloads folder, move or copy/paste the file into the FileSystem tab or your Chapter 8 project folder.
  3. Left-click on the Node2D node and then the + symbol...