Book Image

Godot 4 Game Development Cookbook

By : Jeff Johnson
5 (1)
Book Image

Godot 4 Game Development Cookbook

5 (1)
By: Jeff Johnson

Overview of this book

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
Table of Contents (13 chapters)

Navigating in the new Godot 4 Editor

For this recipe, open up Godot 4 and follow along. To have a look at the process_mode property, select the new preview Sun and Environment dialogs and then select Inspector | Node | process_mode. We’ll then look at the three renderer options in Godot 4.

How to do it…

Let’s execute the following steps:

  1. Open a new project in Godot 4.
  2. In the Scene tab, click on 3D Scene.
  3. Click the three vertical dots on the viewport toolbar to the left of Transform. You can see them highlighted in a blue box in Figure 1.1.
  4. Click the Add Environment to Scene tab on the bottom right of the dropdown.

You can preview the Sun or Environment nodes when you import models, or you can add them to the scene.

Figure 1.1 – Edit Godot 4 Sun and Environment settings

  1. Click on World Environment under Node3d in the Scene tab.
  2. In Inspector, click on the Environment type and then click on Sky...