Book Image

Godot 4 Game Development Cookbook

By : Jeff Johnson
5 (1)
Book Image

Godot 4 Game Development Cookbook

5 (1)
By: Jeff Johnson

Overview of this book

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
Table of Contents (13 chapters)

Working with AudioStreamPlayer

In this recipe, we will use the AudioStreamPlayer node to play constant rain SFX or music, no matter where the player goes in the game. We will also use another AudioStreamPlayer node to create SFX of a gunshot to show off the new polyphonic support, which allows you to repeat the same sound multiple times on top of itself, using one AudioStreamPlayer node without any distorting sounds.

Getting ready

For this recipe, open Godot 4 and start a new project called Chapter 7. In the Scene tab, click 2D to add a 2D scene. Click on Scene in the main menu next to Project, then select Save Scene As, and name the scene AudioStreamPlayer.

How to do it…

Let’s download our gunshot SFX and music before we add the AudioStreamPlayer node to the scene:

  1. Go to https://pixabay.com/sound-effects/search/background and download the Soft Rain Ambient file. If you have your own MP3, WAV, or OGG files or find a different file on this website that...