Book Image

Godot 4 Game Development Cookbook

By : Jeff Johnson
5 (1)
Book Image

Godot 4 Game Development Cookbook

5 (1)
By: Jeff Johnson

Overview of this book

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
Table of Contents (13 chapters)

Using directional sound in 3D

In this recipe, we will attach an AudioStreamPlayer3D node to a cylinder and create a player. When the player moves toward the cylinder, the sound file will play and get louder as the player gets closer.

Getting ready

For this recipe, open Godot 4 and start a new project called Chapter 7. In the Scene tab, click on 3D to add a 3D scene. Click on Scene in the main menu next to Project, then select Save Scene As, and name the scene Audio3D.

How to do it…

Let’s first start by making a ground, a post, a player, and a camera. After that, we will add the AudioStreamPlayer3D node to the post and AudioListener to the player:

  1. Left-click the three vertical dots to the left of the Transform view on the viewport toolbar.
  2. Add Sun and Environment to the scene by left-clicking the Add Environment to Scene button at the bottom while holding down the Shift key.
  3. Left-click on the Node3D node and then + in the Scene tab. In the Create...