Book Image

Godot 4 Game Development Cookbook

By : Jeff Johnson
5 (1)
Book Image

Godot 4 Game Development Cookbook

5 (1)
By: Jeff Johnson

Overview of this book

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
Table of Contents (13 chapters)

Working with bone poses

In this recipe, we will download a model with animations and a model without any animations. We will extract the animations from the model with animations and put them into the model without animations.

Getting ready

For this recipe, click the + button to the right of the Euler scene we just completed to add a new scene. In the Scene tab, click 3D Scene. Click on the word Scene in the main menu next to Project, then select Save Scene As, and name it Bones.

How to do it…

First, we are going to download our two models from

  1. Go to and download the FBX files of Nathan Animated 003 Walking and Eric Rigged 001 to your computer and unzip the files into folders named Nathan and Eric.
  2. Click and drag the two folders into the FileSystem tab in Godot.
  3. Left-click on the arrow to the left of the Nathan folder to open the folder.
  4. Double left-click on rp_nathan_animated_003_walking...