Book Image

Godot 4 Game Development Cookbook

By : Jeff Johnson
5 (1)
Book Image

Godot 4 Game Development Cookbook

5 (1)
By: Jeff Johnson

Overview of this book

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
Table of Contents (13 chapters)

Adding Sound and Music to Your Game

Godot 4 fixed some audio issues, such as popping, resampling behavior, and performing sound operations simultaneously.

In this chapter, we are going to use the AudioStreamPlayer node to play constant music no matter where the player is located. We will also set up a repeated gunshot SFX to show off Godot 4’s built-in polyphonic support.

We will use the AudioStreamPlayer2D node to see how to create directional sound. When the player comes close to an object, they will be able to hear it. In the last recipe, we will use the AudioStreamPlayer3D node to create directional sound in a 3D environment.

In this chapter, we will cover the following recipes:

  • Working with AudioStreamPlayer
  • Exploring directional sound in 2D
  • Using directional sound in 3D