Book Image

Learning Unity 2D Game Development by Example

By : Venita Pereira
Book Image

Learning Unity 2D Game Development by Example

By: Venita Pereira

Overview of this book

<p>If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book.</p> <p>Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.</p> <p>By the end of this book, you will not only have created several small games, but you will also have the opportunity to put all your new-found knowledge into creating and deploying a larger, full game.</p>
Table of Contents (17 chapters)
Learning Unity 2D Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Slicing sprite sheets


If we had used a single image in our sprite, then we would not have needed to slice the sprite sheet. As we are using multiple images, we need to slice the sprite sheet to separate the clubbed images into their individual images.

Sprite Editor

To slice a sprite sheet, we need to open the Sprite Editor either by selecting Sprite Editor within the Inspector toolbar during Import settings or by first selecting the image in the Project Browser as shown in the following screenshot:

We then navigate to Window | Sprite Editor as shown in the following screenshot:

Manual slicing

To slice each image into its own sprite manually, we first drag and select the image within the Sprite Editor window. A blue selection area box will then be displayed as shown in the following screenshot:

We resize the selection area by dragging and moving the handles on the corners of the box to fit around one of the multiple images. We do the same for all the other images within the sprite sheet. We can...