Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

HUD

The purpose of the HUD is to display the information the player needs to know during gameplay. Collecting items will increase the player's score, so that information needs to be displayed. The player also needs to see their remaining life value, which will be displayed as a series of hearts.

Scene setup

Create a new scene with a MarginContainer node. Name it HUD and save in the ui folder. Set the Layout to Top Wide. In the Custom Constants section of Inspector, set the following values:

  • Margin Right: 50
  • Margin Top: 20
  • Margin Left: 50
  • Margin Bottom: 20

Add an HBoxContainer. This node will contain all the UI elements and keep them aligned. It will have two children:

  • Label: ScoreLabel
  • HBoxContainer: LifeCounter
...