Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Camera improvements

Another problem, especially if you have a relatively large course, is that if your camera is placed to show the starting area near the tee, it may not show the other parts of the course well, or at all. This can make it challenging to aim when the ball is in certain places.

In this section, you'll learn two different ways to address this problem. One involves creating multiple cameras and activating whichever one is closer to the ball's position. The other solution is to create an orbiting camera that follows the ball and that the player can control to view the course from any angle.

Multiple cameras

Add a second Camera node and position it near the hole or at the opposite end of your course,...