Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
14
Other Books You May Enjoy
15
Index

Finishing Touches

Welcome to the Finishing Touches chapter! There is a misconception about how long games take to make and the overall difficulty of game development. This chapter will act as a toolbox to guide you in finishing your projects. This isn’t a straightforward next step, but rather an open box for you to see what we’re using to polish up our vertical slice. An interesting feature of the polishing process is that it covers a good 80% of game development. This might sound unintuitive; however, if you’ve been paying attention to the screenshots during the development, you will have noticed that we don’t have a complete game by any stretch of the imagination at this point from a consumer’s point of view. The mechanics work and the game is an experience by now, just not a complete one.

This chapter will go over:

  • Overview
  • Asset finalization
  • Lighting
  • Sound polish