Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
14
Other Books You May Enjoy
15
Index

Environment

When a player enters a game where the narrative is mostly driven by the environment, you need to ensure that most of the questions they may ask are answered. We will spend time in three major structures of environmental development – environmental design, blocking, and iteration. This should sound familiar from the character work we did previously in Chapter 4! Fortunately, there are differences involved in the environment regarding characters that we will cover quite extensively in this chapter. By the end of this chapter, you will have worked through enough environment questions to know how we designed our narrative, but also to work on your own. Let’s break down the topics so that you can get a glimpse of the chapter:

  • Design – sketching, mood boards, and staging
  • Blocking out – Mesh Blocking, Unity Terrain, Unity Probuilder
  • Working through the iteration process
  • Environmental design

The environment in a...