Book Image

Hands-On Unity 2020 Game Development

By : Nicolas Alejandro Borromeo
Book Image

Hands-On Unity 2020 Game Development

By: Nicolas Alejandro Borromeo

Overview of this book

Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
Table of Contents (24 chapters)
20
Chapter 20: Building the Project

Saving scenes and projects

As in any other program, we need to save our progress. The difference here is that we don't have just one giant file with all the project Assets, but several files for each Asset.

In this section, we will cover the following concepts related to saving:

  • Saving our changes
  • Project structure

Saving our changes

Let's start saving our progress by saving the scene, which is pretty straightforward. We can simply go to File | Save Scene or press Ctrl + S (command + S on a Mac). The first time we save our scene, a window will just ask us where we want to save our file, and you can save it wherever you want inside the Assets folder of our project, but never outside that folder. That will generate a new Asset in the Project window: a scene file, as illustrated in the following screenshot:

Figure 3.36 – Scene files

We can create a folder to save our scene in that dialog, or, if you already saved the...