Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
About the Author
About the Reviewers
Publishing Your Application

Using a sprite sheet in code

In this recipe we are going to look at playing an animation sequence using the sprite sheet we just created in the prior recipe.

Getting ready

This recipe assumes you have completed the Creating a sprite sheet recipe or have a sprite sheet acquired from another source. Make sure your sprite sheet is composed of sprites of an identical size. In this example, our sheet is 2 rows of 4 columns of sprites, with the bottom-right sprite being empty, for a total of seven sprites.

Create a new project, and then add a reference to GameEngine2D.

How to do it...

  1. In AppMain.cs replace the existing code with the following code:

    using System;
    using Sce.PlayStation.Core;
    using Sce.PlayStation.HighLevel.GameEngine2D;
    namespace Ch3_Example4
      public class AppMain
        public static void Main (string[] args)
          SpritesheetScene scene = new SpritesheetScene();
  2. Now add a new file of type...