Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
About the Author
About the Reviewers
Publishing Your Application

Copying and pasting using Clipboard

PlayStation Mobile provides a simple Clipboard class to provide copy and paste functions. This recipe shows how to add basic copy and paste support to your application.

Getting ready

Open PlayStation Mobile Studio and create a new project. We are going to make use of the UI system for this recipe, so be sure to add a reference to Sce.PlayStation.HighLevel.UI. The full project is available as Ch9_Example4.

How to do it...

Open AppMain.cs and replace the code there with the following code:

using System;
using System.Collections.Generic;
using Sce.PlayStation.Core;
using Sce.PlayStation.Core.Environment;
using Sce.PlayStation.Core.Graphics;
using Sce.PlayStation.Core.Input;
using Sce.PlayStation.HighLevel.UI;

namespace Ch9_Example4 {

  public class AppMain {
  private static void Main(string [] args){
      var graphics = new GraphicsContext();
      var scene = new Scene();
      var textCopied =...