Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
About the Author
About the Reviewers
Publishing Your Application

Using BasicProgram to perform texture and shader effects

In Chapter 7, Into the Third Dimension, we applied a number of visual effects on a cube using vertex and fragment shaders. The Model library provides the BasicProgram class to simplify this process. In this example, we are going to load a 3D crate model and show how to alter its transparency, change its color, and even swap textures completely using BasicProgram.

Getting ready

Load PlayStation Mobile Studio, create a new project, and add a reference to Sce.PlayStation.HighLevel.Model. Instead of building the cube from scratch like we did in Chapter 7, Into the Third Dimension, we are going to load it as a model. You can either create your own textured box, or download a working example from The ZIP includes a .mdx file of a textured cube, as well as a second texture for the cube. Download and extract the archive, and add box.mdx and crateNeon.png to your project, setting Build Action to Content for both of them...