Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

Introduction


In the previous chapter we covered working in 3D using PlayStation Mobile. However, we only made use of the simplest primitives, a triangle and a simple textured cube. In a real game you are going to want to make use of more complex shapes, animated and textured models exported from a 3D graphical application such as 3D Studio Max, Maya, or Blender. Fortunately, PlayStation Mobile provides tools for importing such models, as well as a library for loading and displaying them, Sce.PlayStation.HighLevel.Model. In addition to handling 3D models, it also provides classes to simplify the use of textures, lights, and shaders.